Project-Based Learning vs. Game-Based Learning: Which is Right for Your Adult Learners?
Because they’re able to involve learners in hands-on, experiential learning, project-based learning (PBL) and game-based learning (GBL) have been increasingly popular in recent years. While PBL and GBL have some similarities, they also differ significantly in terms of their definitions and methods of application. In this article, let’s talk about PBL and GBL for adult learning.
What is Project-based Learning?
PBL is a method of instruction where learners work on practical, real-world projects that call for analytical thinking and problem-solving abilities. PBL projects are made to be pertinent to the interests of the learners and frequently involve peer cooperation and communication. In order to accomplish project objectives, learners are often allowed some latitude to create their own solutions and techniques. PBL’s main goal is to help students gain more content knowledge and abilities while simultaneously improving their capacity to use such skills in practical settings.
What is Game-based Learning?
GBL, on the other hand, makes learning immersive by including game-like features. Learners may use digital games, simulations, or activities that are similar to games to learn information through GBL. GBL’s main goal is to include learners in enjoyable and challenging active, experiential learning activities. GBL mainly involves difficulty levels, challenges, and prizes. Learners advance through the game as they finish missions and meet goals.
Similarities of PBL and GBL
There are various similarities between PBL and GBL. These include the following:
- Engaging Learning Experiences: PBL and GBL are both intended to give students fun, interactive learning opportunities.
- Active Learning: Both PBL and GBL demand that students take an active role in their education.
- Authentic Assessment: To gauge student progress, PBL and GBL both employ authentic assessment techniques.
However, there are also important differences between PBL and GBL that should be taken into consideration when choosing the right educational approach for your training.
PBL involves rigorous preparation and design to make sure the project is applicable, challenging, and aligned with the learning objectives. GBL, on the other hand, necessitates detailed planning of the game element design.
Examples of PBL and GBL
Example for PBL: An established company’s marketing plan might be developed by the participants of the course. To identify target markets, research the competition, and develop a marketing strategy, participants would need to work together. They would then deliver their approach to the company owner as their final project.
Example of GBL: A group of adult learners participating in a leadership training might play a simulation game where they have to assume charge of a made-up team. They will be entrusted with selecting the team’s makeup, goals, and objectives as well as its strategy, communication, and conflict resolution tactics as they attempt to achieve certain game objectives.
In conclusion, both PBL and GBL can be effective teaching methods for adult learners. To be in accordance with learning objectives and provide engaging and effective learning opportunities, they must be carefully designed and developed. The final decision between Project-based Learning and Game-based Learning will depend on the specific learning goals, learner preferences, and the resources available.